Worked as a Game Designer creating different types of content for Red Dead Redemption 2 as part of the Open World team at Rockstar Games (Rockstar North).
- Creation of multiple types of content from the initial design until finalization, including tasks such as documenting, implementing custom animations/sounds/art, debugging, scripting missions and quests, writing text and dialogue, level blocking, bug fixing, polishing and rapid prototyping through agile development
- Coordinating and working with multidisciplinary teams such as with art, sound, code, animation, QA and production teams
- Acted as a project manager for my content and was in charge of keeping the vision across teams by communicating daily with Rockstar studios across the world such as R* San Diego, R* NY and R* India
- Mentored junior staff regarding in-house tools, systems, techniques and design philosophy
"America, 1899. The end of the wild west era has begun as lawmen hunt down the last remaining outlaw gangs. Those who will not surrender or succumb are killed.
After a robbery goes badly wrong in the western town of Blackwater, Arthur Morgan and the Van der Linde gang are forced to flee. With federal agents and the best bounty hunters in the nation massing on their heels, the gang must rob, steal and fight their way across the rugged heartland of America in order to survive. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him."